FIFA 23 has recently been released and we are discovering its most interesting new features as we go along. This time we take a look at one of the most beloved managerial modes ever for soccer fans. Career mode is a mode that has made the history of this title, and because of this it will always be appreciated by incumbent players and also by those who are facing it for the first time in FIFA 23.
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First, we should know that the career mode is basically divided into two different and distinct modes. The first is the coaching career, which is the most popular and appreciated by historical FIFA players. The second is the player career, a very interesting mode that has many new features to discover this year.
The Coaching Career gives us the opportunity to choose a club and make every decision, from the soccer market, to the nursery to the formation, to the tactics on the field and of course, we will be able to play the matches. We will be able to create and bring to life the team we have always dreamed of and be part of its destiny, its epic victories and its failures. Usually this situation shapes a great bond between the virtual coach and his club, and that is what makes our career magical and engaging.
The Player Career on the other hand, allows us to create our player or if we want, our virtual alter ego and start his career. This mode is based entirely on our character, which we will use to play friendly matches, choose our first club and begin our ascent to the Olympus of soccer. Clearly in gameplay we will be able to decide whether to use only our player or control the whole team in matches.
EA Sports is well aware of the potential of the career mode, both the coach mode and the player mode. In this edition it has decided to improve both even more than in past years, so as to make what is already a fun and long-lived mode even more special.
There are so many new things this year, we will look at them all and analyze them so that we can get an idea of the big picture and perceive how important the new changes are at the level of management and control of one’s club.
What’s Changed, What’s New in the New FIFA 23 Coaching Career
There are some very interesting changes this year, mainly related to gameplay and how the club is managed and customized. There are also new factors created with the aim of engaging the player more, revamped animations and greater attention to detail. While a really curious personality system has been introduced for the player mode, which we will see in the next section.
Gameplay Changes and Playable Highlights
Let’s start strong right away, because the first new feature is the most important and useful even if it is the least flashy. This year’s career gameplay has finally been updated, which means that the difficulty levels are more aligned and curated and the teams we will face will play more diverse. EA decided to rely more on the characteristics of real teams and give more attention to the movements and playing style of individual players.
Another interesting gameplay novelty is that of Playable Highlights. Surely this possibility will serve those who do not have time to play all the matches and do not want to see only a simulation of the results. One will also be able to choose to play only certain critical phases of matches without necessarily having to play the entire matches. Definitely an innovation that improves playability compared to the classic simulation that only showed us the end result.
Playable Highlights will be based on an algorithm-based system that will evaluate the two opposing teams for each match. The respective strengths and weaknesses and the form condition of each team will then be taken into account. A special algorithm will calculate the number of scoring chances for each team over the 90 minutes, creating a special highlight. Depending on this parameter, we can activate an offensive highlight, aachiachiary goal opportunity or important action, or a defensive highlight, where we will have to proceed to defend and avoid letting the opponents score.
The summer tournaments have also undergone some changes that make them more authentic. In these pre-season tournaments 8 teams will play three games each and only the winner can claim the prize money that will be added to the market budget. These games will also be closer to the first competition of the season as in reality.
Analysis of finances, animations and customization
One of the most important new features of the new career coach is the new system of analyzing finances related to market transactions. This system provides ratings to the transfers we will make, and there will also be a “negotiation tension” parameter. This parameter will be related to the stress of the parties involved in the negotiation, and when it is too high it will lead to the breakdown of negotiations. Evaluations from the finance analysis system will also affect our performance on team morale and success.
In terms of more visible, non-gameplay-related changes, we can take a look at the new Career menu, which has become even simpler and more intuitive. Several animations and information have also been added to help us get a broader look at our team and those controlled by the CPU. These new animations are the Dynamic Moments, new animated sequences related to events such as the purchase of new players or the disposals of our players. These moments will serve to make the game experience more exciting and engaging.
At the level of customization, the main new feature is the ability to use Real Managers. We can then choose one of the most famous coaches, customize his appearance and have him on the bench. Some people love to have an avatar created in their own image, but so many will surely enjoy seeing Jürgen Klopp, Jose Mourinho or Pep Guardiola on the bench of their club.
Other new features include further improvements in fan interactions and dynamic cheering, this feature will allow us to hear more about what our fans think. When things go well, fans will chant choruses and dedicate banners to our most in-form players. But in the darkest moments where the team does not meet expectations and loses so many games, the fans in the stands left to cheer the team will be far fewer.
What’s new in the new FIFA 23 Player Career
EA has finally decided to also show some affection to the Player Career, which had been neglected for many years. This year it will definitely be more fun to create our footballer alter ego and experience his career in the best possible way.
Similarly to what happens in the coaching career, if we do not have time or desire to play a full game we can choose to use playable highlights. In this mode playable highlights come in two options, we can control the whole team or only our player. By choosing this second option, the system will make us play only the highlights that actively involve the kicker we created, simulating the rest of the actions that do not involve him. Playable highlights obviously fit both the starting eleven and players starting from the bench. The objectives in both cases are modified to meet the reduced informed match.
But now let’s look at the two main new features of the player career: The player personality system and life off the field.
The new player personality system
The first and most important new feature of the revamped player career is the new player personality system. Each player, has his own unique style of play that sets him apart from all others, and from this year we will be able to mold our player’s personality and get attribute bonuses. EA has tried to implement a fluid personality system that allows you to establish a deeper bond with your player and show their character on and off the field.
This system will be constantly influenced by the player’s actions on and off the field. Based on how we behave we will gain personality points that will expand our player’s personality, giving access to different benefits based on personality type. Our behavior and decisions will be analyzed by the system and will be converted into personality points. When, for example, we have to choose whether to serve an assist to a teammate or try to kick directly into the goal based on the decision made we will be given personality points. These decisions will help develop 3 different personality types that will lead to various bonuses to different values. The personality types in question are Maverick, Heartbeat and Virtuoso; in Italian they are called Individualist, Generous and Dragger.
Each of these three personalities will play an important role in player development and will allow fans to create the style of soccer player they would like to see on the field. It will also be possible to combine personality points to receive a portion of the attribute bonuses of the other personalities as well. In this case, however, the main personality will prevail over the others, and will determine behavior on and off the field.
The Maverick or Individualist personality
The Mavericks are aggressive players always ready to demonstrate their strength, seeking the spotlight, fiercely pursuing their goals and often trying lone actions by going so far as to shoot on goal. Players who could be classified under this personality include Neymar and all the forwards who try to be the top scorers in their league.
Individualists off the field have a very expensive lifestyle that leads them to buy sports cars and high-fashion clothes. If we want to increase the stats of such a player we will have to spend a lot of earnings on the purchase of expensive and luxurious items from the Investment and Shopping menu. In addition, players will need to be greedy in goal, taking every opportunity to score a goal or dribble past a defender. Individualists only make sure to complete their goals and impress the world every time they take the field, even though this selfishness could hurt their team. This will almost certainly be the most used personality in the game and will be able to create lethal and ruthless attackers.
This personality gets bonuses related to attributes such as: finalization, snap speed, acceleration, dribbling, offensive positioning, accuracy on free kicks and penalties.
The Heartbeat or Generous personality
Heartbeats are true leaders on the field for their club, putting their team’s main goal ahead of their personal goals. These players raise the morale of their teammates during games, provide illuminating plays or closures, and can predict the intentions of their opponents. Examples of such real players include N’Golo Kante and Sandro Tonali, who are ready to do anything for their team but always remain humble and placid with all their great talent.
Generous usually wear the captain’s armband during games and usually play midfield or defense. Most players of this type have a defensive mentality, retrieving the ball and then throwing it forward to allow the attackers to finish actions. These players control the games, motivate their teammates, making sure their team always wins-they are the beating heart and engine of the clubs.
This personality gets bonuses related to attributes such as: volley shots, game vision, reflexes, ball control, short pass, cross, and shots from distance.
The Virtuoso or Transcendent Personality
Unlike the Mavericks who seek fame and goals, the Virtuoso often look for assists and key passes that can unhinge defenses. They are skillful and intelligent, their personalities perfect for directors and fantasists, with their classy plays they can skillfully dribble past opponents and create brilliant inventions. The most representative players in this category are Lionel Messi, Luka Modric and Kevin De Bruyne, virtuoso players with the ability to change the course of a game in an instant.
The Dragons are more humble than the Mavericks, and this is clear both on and off the court as they will choose not to live lavishly and maintain a fair amount of humility. Instead of buying fast cars and big houses, they focus their finances on improving their game and achieving their athletic goals. Virtuous players never talk about their ability, but let quality and intelligence speak for them.
This personality gets bonuses related to attributes such as: stamina, balance, elevation, head accuracy, short passing, strength and shooting power.
The lives of soccer players off the playing field
To better understand the development of personality related to player choices, we must introduce another new feature of this year’s player career mode. We are talking about life off the field, that is, the set of all decisions and activities of football players when they are not inside the green rectangle.
Off-field activities serve to further change our player’s personality outside of games and training with the team. Each activity has a set of requirements to be fulfilled before it is carried out and usually awards different kinds of rewards, as well as influencing the player’s personality. We will often have to decide how to behave according to the situations that come our way, and each choice can lead to different consequences and effects on our careers. There are mainly 3 types of off-campus activities at the moment:Decision-making, shopping, and investing.
Player career decisions
Decisions are choices to be made that appear automatically at any point in a career and are often consequences of actions taken on or off the field. For example, after our kicker is elected man-of-the-match, we can comment on the performance and receive personality points based on the type of response we give. Sometimes the decisions will be on topics out of our control, such as the situation of the club, the coach or the market.
To better understand, let’s look at an example of a decision. We have just returned to our old club and are asked to say goodbye to teammates, we have three choices:
- Let all comrades know we are ready with a social media post. – With this choice we receive some Maverick points.
- We greet and motivate our companions – With this choice we get some Heartbeat points.
- We greet comrades by saying that now we need to start working hard – With this choice we get some Virtuoso points.
Sometimes decisions can be binary, and we can choose to carry them out or not. For example, a teammate may ask us to go to a party, and we will have to choose whether or not to go, with its effects and consequences.
Player career shopping
Shopping is definitely a new and fun activity that allows us to spend some of the engagement we receive in order to purchase items and services. We can buy items that will help us grow our player, such as sports equipment or services, or give ourselves over to luxury by buying houses, cars and lavish items. We can hire personnel such as personal trainers and instructors so as to enhance our player’s values. However, we will also be able to do something for other people by giving to charity and interacting with charitable activities. Some purchases will also give us bonuses to skills or increase the effectiveness of training.
As we earn more money we will gain access to new items, services and events with which to improve personality, attributes and expand our shopping collection. Each thing we buy through shopping will give us certain advantages or disadvantages, but there is a limit to the things we can buy. We will have to choose well based on how we want to grow our player or we can do as we like.
To better understand, let’s look at a shopping example. Opening the relevant section, we will be able to see 4 choices:
- Making a donation to elementary schools. – We get Dragger points.
- Hiring a personal trainer. – We get +1 Strength, +25% PE training bonus, we get Generous points.
- Buying an expensive sports car. – We get Individualist points.
- Purchasing an electric car. – We get some Generous and Individualist points.
Player career investments
In addition to shopping, there is another way to spend a portion of our player’s engagement in a way that is certainly more profitable. An important aspect of every athlete’s life is to manage one’s earnings by making them pay off over time. Investments are one way to try to increase the money earned during a career.
Investments can be risky and very profitable or less profitable but safer, all we will have to do is choose wisely. As we move forward in our careers and accumulate more earnings, new investment opportunities will always appear. Investments will be based on special algorithms that will have a certain probability of failing or increasing our capital.
To better understand, let’s look at an investment example. Opening the relevant section, we will be able to see 3 choices:
- Investing in a smartphone application company – Low risk, low gain
- Investing on a new high fashion line – Medium risk and good return
- Trying to play the stock market – High risk, high gain
Clearly we can also decide to avoid investments and spend the money only on shopping, but since this is a new and fun feature we recommend trying it out.
Guide to creating and developing a club in the FIFA 23 coaching career
Like last year, this year’s career coach mode will allow us to create our own club from scratch! Creating a new club is great fun and allows us to customize the team design and control all technical and management aspects. In order for everything to work properly, we will have to choose our club’s league and insert ourselves in place of a team from those present. After that as good coaches, we will strive to achieve all the minimum goals demanded by the management to push our team higher and higher toward historic feats.
Club creation was very successful last year, so it has been revived and improved. A career set up like this initially allows us to choose the club name, nickname, short name and abbreviation used in the game. Once we have chosen these parameters that will identify our club, we need to find an existing league in which to place it. To do this we will have to choose an existing team to replace with our newly created one and choose which one will be our rival team. Clearly, the team we replace will disappear from the league, so we choose the one we are least interested in.
Initial club creation and customization news
If you want to start right away in a top league, the most recommended are obviously the Serie A, Spanish La Liga, Bundesliga and Premier League. If we are fond of challenges and want a tougher undertaking, we can start in a second or third division league. The return of Serie B on FIFA will certainly make the career mode much more interesting, starting from the cadet series we will strengthen ourselves and then attempt the climb to success.
Once we have chosen the league we will have to select the rival team against which we will play the derby. And next, we will need to choose our home and away match kit and customize its style, from color, to shapes, to font and the placement of the name and number on the jersey. Among the new features in FIFA 23 we can see a big improvement in customization. From this year, it will also be possible to customize the third jersey and the goalkeeper’s jersey, so we will be able to put an even greater emphasis on style. Clearly, our team crest will also be customizable, and we can choose from many shapes and colors.
Another really very interesting customization innovation concerns the initial players in our team. Starting this year, we will be able to edit our players entirely, changing their first name, last name, jersey number and even physical characteristics. It will certainly be a lot of fun to create players in the image of our friends and then use them to challenge real clubs.
As in the case of Ultimate Team, in this mode we will also be able to customize to our liking the stadium, we will be able to choose the existing stadium to be inspired by and choose its new name, we can then change a lot of aesthetic elements such as the color of the bleachers, the seats, the shapes and colors of the field and nets. In addition to these elements, it will be possible to add a song that will be played at the time of the goal, add the fans’ chorus and the anthem when the players enter the field.
Management parameters and management expectations
After spending some time choosing the details related to the identity and style of our team, we move on to a more managerial part. In fact, we will have to choose some very important parameters that will affect the difficulty and the resources we will have at our disposal during the seasons. Specifically, we refer to the parameters of: General Evaluation, Pink Age, Transfer Budget and Management Expectations.
The most important parameter is definitely the General Rating, which will directly influence the overall ratings of our players on the roster. The rating starts from half a star with players of average overall of 60, up to five stars with players of average value of about 87. The names and attributes of the players will be fully editable, so we can indulge as we wish.
Average age and transfer budget are two certainly decisive parameters from a career and market perspective. Average age will greatly influence the market value and especially the growth of our players through games and training. Giovano players often have great potential and high market value, which will allow us to reinforce or sell them to make money to invest in the market. The transfer budget, on the other hand, indicates the amount of money we have available for incoming transactions and for hiring players to be purchased. This parameter will give us a limit on spending in the market, so we have to be careful to adjust it well if we want a more or less difficult challenge.
As for management expectations, we can use one of the preset templates that will automatically adjust the parameters or customize them. If we customize them it will be up to us to decide what priorities to pay attention to; we will see more about the goals in the next section.
After choosing executive expectations, the last thing to do before starting is to adjust the career settings, in which you can set many parameters. These include match-related options such as match difficulty and match time duration. Regarding career settings we will have to choose the type of currency used in the market and the possibility of participating in a European competition right away. Among other options, we will have to set the possibility of receiving job offers from nationals and the rigor of negotiations (rigid or elastic), which will affect the new parameter of negotiation tension.
Complete goals and meet expectations
Before we jump into the market to buy players, we should always take a look at what management expects from us. Parameters and expectations are important for a coach, as they influence the coach popularity rating score. Basically, if we do not respect them we run the risk of being exonerated and sent away from our team. The parameters are many and we change based on the type of team we coach, each club has different demands based on its prestige and characteristics. Let’s see now what the demands of management are in each area so that we can find ourselves prepared for the demands.
The goals are divided into six types dedicated to the club’s achievements in different areas: Confidence Score, Youth Growth, Brand Fame, Finance, Homeland Success , and Continental Success.
The confidence score is about our popularity as a coach; it is based on the completion of goals and the successes we can achieve with the club. This section is the most important value and functions as a summary of the goals to be completed, so you need to pay some attention to it.
Youth growth is a metric that focuses on developing young talent produced by the nursery and maintaining a low average age within the roster. Requests for this parameter usually call for promoting and playing some players from the nursery to the first team or signing young players with better potential than the average rating of our players in that position.
Brand fame, on the other hand, relates to marketing goals focused on getting the club known to more people and increasing its fame and success. This parameter contains short-term and long-term challenges and usually asks us to achieve a certain number of wins with certain conditions. Sometimes he may also ask us to buy young players or raise the average age of the team with purchases aimed at increasing their experience.
The finance parameter , is in charge of managing the budget and achieving the company’s financial level goals with shrewd market operations. Challenges provided may be mainly about increasing the value of the club within a set number of seasons with the soccer market. But it is also often associated with the number of wins, results on the field, and performance in competitions, as they govern the increase in t-shirt sales and the number of tickets sold at the stadium.
As for success at home, he aims to improve performance in the league and domestic cups. This expectation is very useful since it allows us to know the minimum goals to be achieved. In the lower-ranked clubs, we are often required not to relegate, in other cases we are usually talking about mid-ranking or finishing among the top in order to participate in European competitions. As for national cups, it usually requires passing the group round or reaching a certain final stage.
The last parameter is continental success, which concerns performance in continental competitions . Clearly this expectation is only for clubs that play such a competition, such as the UEFA Champions League, UEFA Europa League, Copa Libertadores, etc. In the case of a European club, the demand may be, for example, to reach a certain elimination stage of a European competition.
Managing the nursery and observers
One of the most interesting features of the career in recent years is the growth and development of the nursery, which allows us to discover very young talents, develop them and bring them to the first team. To make the most of it, we will have to make good use of the observers at our disposal, who will be in charge of creating the Primavera team. We will be able to hire up to three scouts at once, choosing from a random list that will let us know their names, characteristics and abilities. Each observer will have a higher cost based on his or her skill in scouting talent, usually instead of choosing those with the highest cost it is better to weave those with an average price.
After we have created our network of scouts, spending part of our transfer budget, we will have to send them around the world in search of very young talent. We will need to set the length of the trip, the destination and, most importantly, the type of player we are interested in finding. Once we have selected the dynamics and left for the trip, our observers will send us monthly reports on certain players. We will be able to watch players in the reports to get an idea of their talent and then decide whether to discard them, continue to watch them, or promote them to the first team once they reach the age of 16.
The potential of each player is between two values, there is a minimum value and a maximum value such as 85-94. As we continue to observe a talent with these values for a while, the value of the potential will get closer and closer to the minimum, maximum, or average of the two. This will give us an idea of the player’s strength and help us choose whether to discard him or bring him to the first team. In any case, players’ potential may vary over time, increasing or decreasing based on performance.
By sending skillful observers to a few specific places, we can quickly unearth a lot of young talent with great potential. Usually players with potential above 90 will become really strong, and we can sell them at high prices or use them in matches. There are some countries where it is easier to find talent with great potential such as: Brazil, Argentina, Italy, Spain, Belgium and Portugal. In general, they are easier to scout throughout Europe, South America, and North Africa.
Manage players and make them perform well in the game
Once we know what needs to be done to meet management expectations, and we have created our own nursery, we can finally focus on our players. In the career mode there are three parameters that affect the performance and condition of our players: Physical Fitness, Lucidity and Morale.
Physical Fitness determines how much stamina players will have at the start of games. This parameter tells us when players are tired and need a break; it increases and decreases in inverse proportion to Lucidity.
Lucidity, on the other hand, is the condition of players; it can be improved by training and using players in games. This parameter drops after periods of inactivity, allowing for an increase in fitness. In any case, it is always important to have players with high gloss values, since they will get an upgrade to their statistics.
A player’s Morale serves to give us insight into his emotions and his relationship with us and the club. This parameter can be increased by having him play many games and treating him well in press conferences and private conversations. A good Morale value improves a player’s performance and makes him well prepared to renew his contract.
A good coach must know how to balance the players’ workouts to make sure that each player has good values of Lucidity and Physical Fitness. Manually modifying the workouts, allows us to vary their frequency during the week and the players involved. Certainly managing these aspects well will make our club extremely competitive on the field by helping us win more games.